decerto – Nomad www.playnomad.net Fri, 15 Apr 2016 16:18:53 +0000 en-US hourly 1 https://wordpress.org/?v=4.4.2 http://i1.wp.com/playnomad.net/wp-content/uploads/2016/03/cropped-logo-small.jpg?fit=32%2C32 decerto – Nomad 32 32 Changes and fixes from the last Network Test /changes-and-fixes-from-the-last-network-test/ /changes-and-fixes-from-the-last-network-test/#respond Mon, 29 Dec 2014 09:50:39 +0000 /?p=118 Thanks to everyone who showed up for the last network test. Nomad was pretty stable, but we did find some bugs.

Here is the list that we found. Some bugs were reported by you guys.

  • BUG: Headless and Armless after playing [!]
  • BUG: Respawn via menu [x]
  • BUG: Torches bugging through shadowbody [x]
  • BUG: Bow: 40 arrows, if you add 5 others it will reset to 0/0 arrows [?]
  • BUG: Falling through the floor randomly [!]
  • BUG: Ladders [x]
  • BUG: Rested bug (remains when outside trigger) [x]
  • BUG: Jumping on campfire doesn’t hurt you [x]
  • BUG: Incorrect number of wood spawning from trees [!]
  • CHANGE: Other player’s and animal’s dead bodies collides with player [x]
  • BUG: Drops double loot on equipmentList and inventoryList [x]
  • BUG: Spawning with broken legs [x]

[!] = may be fixed, needs further testing

[x] = fixed

[?] = could not replicate

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Dev Blog #16 – Damage Reduction /deb-blog-16-damage-reduction/ /deb-blog-16-damage-reduction/#respond Sun, 21 Dec 2014 19:42:17 +0000 /?p=114

Damage reduction is in the game.

HOW DAMAGE REDUCTION WORKS

Damage reduction works by equipping clothing items to each clothing slot (hat, body, legs and shoes).

Wearing no clothes (naked) will result in a minus damage reduction (you will take more damage!). Once you take off all your clothes, it will have a -40% damage reduction.

HOW DAMAGE REDUCTION IS CALCULATED

Damage reduction is calculated by adding all your clothing slot’s damage reduction together to give a total percentage of damage reduction.

(damage reduction = legs-reduction + body-reduction + shoe-reduction + hat-reduction)

DAMAGE REDUCTION ITEMS

  • Normals Hats: +2.5%
  • Riot Hat: +10%
  • Hard Hat: 7%
  • No Hat: 0%
  • Normal Body Items: +2.5%
  • Ripped T-Shirt (Starting T-Shirting): 0%
  • No Legs: -20%
  • Normal Leg Items: +2.5%
  • Ripped Jeans (Starting Jeans): 0%
  • No Legs: -20%
  • Normal Shoes: +2.5%
  • No Shoes: 0%

INVENTORY SCREEN

The damage reduction total is displayed on your inventory screen (TAB).

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Dev Blog #15 /dev-blog-15/ /dev-blog-15/#comments Fri, 07 Nov 2014 16:45:50 +0000 /?p=105

It’s mostly world design and character fixes!

WEAPONS

I’m now transitioning all the weapons to the new weapon system. This will take some time but will give a better experience. The new weapon system works with the new inventory system, where players can now unequip and drop their weapons.

There is now only 1 weapon slot, down from 2.

You can also pick up and store weapons right inside of the inventory, it no longer uses the weapon slots.

Here is a list of all the weapons that have been updated to the new system:

  • Wooden Sword
  • Hunting Bow
  • Fire Axe
  • Torch
  • Heckler 5
  • Wrench

NEW WEAPON: PITCH FORK

We had to include a pitch fork. Here it is!

Here it is for the First Person View:

MAP DEVELOPMENT:

We’ve been working hard on the new map.

We’ve included a industrial compound:

A farm:

A small military check point:

THE MAP SO FAR

CHARACTER UV

The main character’s UV has been fixed, it no longer has edges or caps on the corners. The left arm and foot UV has been flipped to allow for capes.

CHARACTER SKIN

If you are interested in developing your own skin to be put into the game you can download the UV here (blank) and here (example)

There is no tool to preview the skin on our model right now, but we’re planning on making one soon.

We would like you to keep the player face so it stays consistent with the other skins.

 

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #14 /dev-blog-14/ /dev-blog-14/#comments Mon, 27 Oct 2014 23:47:52 +0000 /?p=92

A big update!

NEW WEAPON: WRENCH

The wrench has been added into the game.

And here it is for the FPS view:

FIRE AXE

The fire axe has been retextured.

INDUSTRIAL SPAWNS

Industrial spawns are now in the game and have a separate loot table.

NEW INVENTORY SCREEN

The inventory screen has been updated. The crafting menu has been moved to its own crafting screen. The inventory now comes with “Equipped” screen, it shows what your player has equipped.

You can unequip and drop items from this new menu.

Here is the new crafting menu. Its cleaner and can be opened by the ` button.

BACK PACK SYSTEM

I’ve been working hard to get the back pack system into the game. It’s now working, yay! Here are some back packs you can get in the game. Some back packs also come in different colour variants.

SAVING

I started to work on the saving system. This system will save your inventory items, current weapons, position, hp, food and drink. Right now I have the basics down, it currently only saves position, food, drink and HP. Inventory items will follow soon!

FALLING FAILSAFE

Hate when you somehow bug through the floor and your player keeps failing? Well, I’ve added a failsafe to Nomad, so if you somehow fall through the floor, you will be teleported to a random spawn point (you won’t die and be forced to respawn).

BIRDS

Birds will now only come out in the day. They will delete when it gets dark.

 

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #13 /dev-blog-13/ /dev-blog-13/#respond Tue, 21 Oct 2014 15:05:33 +0000 /?p=89  

New items and back packs!

NEW ITEM: MOCA COLA

A new drink item is in the game. It’s called Moca Cola.

NEW ITEM: VOLCANIC WATER

A bottle of water is now in the game and ready to go!

NEW ITEM: HOFFINGTON ORGANIC MILK

Love milk? Well Hoffington has got you covered, with his organic milk!

NEW ITEM: SPOILED MILK

Because milk goes bad.

MEDICAL PACK

The medical pack has finally been remodeled into the updated art style.

BACKPACKS

I’m working on the prototype backpack system. Here’s a sneak peak:

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #12 /dev-blog-12/ /dev-blog-12/#respond Mon, 20 Oct 2014 15:31:20 +0000 /?p=85  

Tents, camp sites and starting the player building.

TENTS/CAMPSITES

Georgina has been busy modelling the new tent model. There are now camp sites within Nomad, dotted around the map.

PLAYER BUILDING

Player building is now being planned and designed. It will be ready to be developed and implemented into the game within a few days. As I will be focusing on player building, the dev blog will mostly be quiet for a few days. Unless one of the team members have made something.

Will report on any progress.

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #11 /dev-blog-11/ /dev-blog-11/#respond Sat, 18 Oct 2014 11:52:57 +0000 /?p=83

 

It’s the weekend but we still work, a little!

FIRST PERSON TEXTURE CHANGES

Your first person textures on your hands will now changed based on the costume you are wearing.

Holding a Storm rifle whilst wearing the Pirate costume.

Holding the Storm rifle whilst wearing the Phantom Nanosuit. Yes, you can scale houses if you wear the nanosuit.

BUG FIXES & CHANGES

Sniper rifles will no longer have a bugged sound playing.

You can now adjust your AIMED sensitivity.

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #10 /dev-blog-10/ /dev-blog-10/#respond Fri, 17 Oct 2014 15:42:47 +0000 /?p=78

 

Items, items, items! Also changes!

NEW ITEMS

Georgina has been busy modelling new items for Nomad. All these items are now in the game and ready to go!

Bandage. Heals 10hp. It also looks like toilet roll.

A canteen. This item can be used twice and it restores 20 thrist per use. You can get full, half and empty canteens.

The canteen is a top tier drink item.2

Morphine injector. This item will be used to fix broken legs.

Painkillers. These will heal you by 15hp.

NEW DIRT

Before we only had a one toned dirt. We have added a new texture. We think it makes it look a whole lot better!

BUG FIXES & CHANGES

Items are now in alphabetical order on the inventory screen.

Dying by fall damage no longer spawns you with broken legs.

Changes to eating and drinking food. It no longer checks your value in order to use it.

 

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #9 /dev-blog-9/ /dev-blog-9/#respond Thu, 16 Oct 2014 16:26:31 +0000 /?p=72  

Further optimization and development.

WORLD

The world has been expanded and built on. The streets now have power lines and hydrants.

FLOWERS

As promised on the livestream, flowers have been added into the game! It adds colour!

FOV

You can now set your Field of View in the options. It goes from 65 to 110. The default FOV is 80.

GRASS DENISTY

You can now change the grass density. Although you cannot fully turn off grass, you can cut it down by 90%.

NEW FOOD ITEM

Tinned hotdogs are now in the game. Tasty!

GEORGINA’S WORKLOAD

Georgina has been given the task of modeling and developing food, drink and medical items within Nomad. She is focusing on canteen drinks, medical items, bottled items, you name it!

These items will serve as the first lot of items within Nomad (until Kickstarter and alpha starts).

Oh, she re-modeled  the wood item (about time that got changed):

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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Dev Blog #8 /dev-blog-8/ /dev-blog-8/#respond Wed, 15 Oct 2014 19:25:23 +0000 /?p=68  

Cleaning and world design.

WORLD

We’re still cracking on with developing the new world. More screenshots and news will follow when we have hit major milestones. Right now there is no point mentioning everyday that we’re working the new world.

Or we could provide screenshots everyday, that’s up to you. Leave us a comment down below if you would rather see daily screenshots, or screenshots when we hit milestones (for the world, of course).

HOUSE SPAWNERS

House spawners are in the game! Each set of buildings, be it residential, industrial or military will have its own loot table. House spawns are in and will generate loot.  A detailed loot table will be released when we hit a public release.

CLEANING UP THE PROJECT

Most of today has been spent cleaning up the project. If you do not already know, Nomad used to be a realistic game featuring realistic items, weapons, buildings and textures. I have now cleaned the project and deleted all the unwanted code and items from the old Nomad.

Some remain, but these are placeholder until we re-model the items.

HOUSE AND GENERAL PROPS pt2

Georgina has been busy working on general and house related props. As promised in the last update, here are some screenshots!

A fridge. It even spawns loot inside randomly. It even comes with it’s own loot table. That means loot that spawns in the fridge is different to loot that spawns in the house.

Table and chairs, complete with table lamp.

A double bed.

A wardrobe.

TORCH

The light from the torch now flickers.

BUG FIXES

Picking up items will no longer bug out if you didn’t open and close your inventory or in-game menu first.

You can no longer pick up items in the inventory or menu screen.

That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!

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