
Cleaning and world design.
WORLD
We’re still cracking on with developing the new world. More screenshots and news will follow when we have hit major milestones. Right now there is no point mentioning everyday that we’re working the new world.
Or we could provide screenshots everyday, that’s up to you. Leave us a comment down below if you would rather see daily screenshots, or screenshots when we hit milestones (for the world, of course).
HOUSE SPAWNERS
House spawners are in the game! Each set of buildings, be it residential, industrial or military will have its own loot table. House spawns are in and will generate loot. A detailed loot table will be released when we hit a public release.

CLEANING UP THE PROJECT
Most of today has been spent cleaning up the project. If you do not already know, Nomad used to be a realistic game featuring realistic items, weapons, buildings and textures. I have now cleaned the project and deleted all the unwanted code and items from the old Nomad.
Some remain, but these are placeholder until we re-model the items.
HOUSE AND GENERAL PROPS pt2
Georgina has been busy working on general and house related props. As promised in the last update, here are some screenshots!

A fridge. It even spawns loot inside randomly. It even comes with it’s own loot table. That means loot that spawns in the fridge is different to loot that spawns in the house.

Table and chairs, complete with table lamp.

A double bed.

A wardrobe.
TORCH
The light from the torch now flickers.
BUG FIXES
Picking up items will no longer bug out if you didn’t open and close your inventory or in-game menu first.
You can no longer pick up items in the inventory or menu screen.
That’s it for today’s update. Remember you can follow the development of Nomad on our Twitch channel. We openly listen to suggestions and feedback and we even add your items in!
